COLLECTION OVERVIEW (LIST VIEW)
This incomparable collection is aimed at true Game Boy Classic enthusiasts. It represents a comprehensive assembly of original Game Boy DMG-01 hardware from around the world, with a strict focus on items in original packaging.
Beyond hardware, the collection includes a curated selection of games, publications and fan-created material that add cultural and historical depth to the archive.
COLLECTION IMPRESSIONS
COOPERATION & EXHIBITIONS
This archive is at its best in good company. Museums, exhibitions, collectors, makers and researchers are warmly welcome, whether for a joint article, an event or shared documentation. The complete catalogue is shown below.
If you have something in mind, let's talk.
COLLECTION INVENTORY
DMG-APAJ-JPN
The original Japanese Pokemon Red was released in 1996 together with Green as the foundation of the Pokemon universe.
It introduced the core mechanics of catching, training and trading that everything else was built on, which makes it one of the most influential handheld releases ever. The matching Green, the later Blue and Yellow are also catalogued in the collection.
DMG-APAJ-JPN
The original Japanese Pokemon Red was released in 1996 together with Green as the foundation of the Pokemon universe.
It introduced the core mechanics of catching, training and trading that everything else was built on, which makes it one of the most influential handheld releases ever. The matching Green, the later Blue and Yellow are also catalogued in the collection.
DNG-APSJ(JPN)
Pokemon Yellow: Special Pikachu Edition was released in Japan in 1998 and elsewhere in 1999 and 2000. The Japanese version is the original release of what the West later knew as Pokemon Yellow, and in Japan alone it sold around 1.549 million copies in 1998, one of that year's biggest hits.
Its standout feature was Pikachu following the player around and reacting with visible emotions, which gave the game unusual personality on the original Game Boy. The game was marketed alongside the Game Boy Pocket Printer, including a Special Pikachu Edition printer, and it allowed the Pokemon picture book to be printed. Pokemon Yellow went on to sell 14.64 million copies. The collection also holds the Pikachu console and the Pikachu Pocket Printer.
DNG-APSJ(JPN)
Pokemon Yellow: Special Pikachu Edition was released in Japan in 1998 and elsewhere in 1999 and 2000. The Japanese version is the original release of what the West later knew as Pokemon Yellow, and in Japan alone it sold around 1.549 million copies in 1998, one of that year's biggest hits.
Its standout feature was Pikachu following the player around and reacting with visible emotions, which gave the game unusual personality on the original Game Boy. The game was marketed alongside the Game Boy Pocket Printer, including a Special Pikachu Edition printer, and it allowed the Pokemon picture book to be printed. Pokemon Yellow went on to sell 14.64 million copies. The collection also holds the Pikachu console and the Pikachu Pocket Printer.
DMG-APEJ-JPN
The Japanese Pokemon Blue was released as a refined edition of Red and Green, with improved sprites, layouts and overall polish.
It became the technical foundation for the international releases, which makes it one of the most important transition points in the series' history. The original Japanese Red and Green versions, and the later Yellow, are also catalogued in the collection.
DMG-APEJ-JPN
The Japanese Pokemon Blue was released as a refined edition of Red and Green, with improved sprites, layouts and overall polish.
It became the technical foundation for the international releases, which makes it one of the most important transition points in the series' history. The original Japanese Red and Green versions, and the later Yellow, are also catalogued in the collection.
DMG-SP-NOE
Space Invaders is one of the most historically loaded releases in the Game Boy library, bringing one of the most influential arcade games of all time to the handheld in an officially branded 1994 edition.
What makes the Game Boy version notable is that it was Super Game Boy enhanced, adding a technical layer to an otherwise minimalist monochrome shooter. It stands out less for its packaging than for the pure videogame history it represents.
DMG-SP-NOE
Space Invaders is one of the most historically loaded releases in the Game Boy library, bringing one of the most influential arcade games of all time to the handheld in an officially branded 1994 edition.
What makes the Game Boy version notable is that it was Super Game Boy enhanced, adding a technical layer to an otherwise minimalist monochrome shooter. It stands out less for its packaging than for the pure videogame history it represents.
DMG-P-APOJ(JPN)
Pocket Bomberman is one of the more physically unusual Game Boy releases. The Japanese version came in a metal case and includes a black cartridge, which makes it stand out immediately in any collection.
The game is unusual too: it breaks from the traditional top-down Bomberman formula and turns the series into a side-scrolling platformer, so it is distinctive both as an object and as a game.
DMG-P-APOJ(JPN)
Pocket Bomberman is one of the more physically unusual Game Boy releases. The Japanese version came in a metal case and includes a black cartridge, which makes it stand out immediately in any collection.
The game is unusual too: it breaks from the traditional top-down Bomberman formula and turns the series into a side-scrolling platformer, so it is distinctive both as an object and as a game.
DMG-X2-NOE-2
Xenon 2: Megablast is one of the more technically ambitious vertical shooters on the original Game Boy, a handheld conversion of a well-known computer game by the Bitmap Brothers.
The original came from one of the most stylish European development houses of its era and was famous for its audiovisual identity, including its link to the Bomb the Bass track Megablast. Carrying that heritage onto monochrome handheld hardware gives the Game Boy cartridge an unusually prestige-driven appeal for a shoot 'em up.
DMG-X2-NOE-2
Xenon 2: Megablast is one of the more technically ambitious vertical shooters on the original Game Boy, a handheld conversion of a well-known computer game by the Bitmap Brothers.
The original came from one of the most stylish European development houses of its era and was famous for its audiovisual identity, including its link to the Bomb the Bass track Megablast. Carrying that heritage onto monochrome handheld hardware gives the Game Boy cartridge an unusually prestige-driven appeal for a shoot 'em up.
DMG-RP-NOE
David Crane's The Rescue of Princess Blobette is one of the most inventive puzzle-platformers on the original Game Boy.
Instead of powering up the hero, you feed jelly beans to the Blob so he transforms into tools such as ladders or trampolines to solve each room. It is the Game Boy sequel to A Boy and His Blob and is closely associated with David Crane, one of the best-known game designers of the 8-bit era.
DMG-RP-NOE
David Crane's The Rescue of Princess Blobette is one of the most inventive puzzle-platformers on the original Game Boy.
Instead of powering up the hero, you feed jelly beans to the Blob so he transforms into tools such as ladders or trampolines to solve each room. It is the Game Boy sequel to A Boy and His Blob and is closely associated with David Crane, one of the best-known game designers of the 8-bit era.
DMG-L8-UKV
Lemmings is one of the most famous mass-chaos puzzle games ever squeezed onto the original Game Boy.
Instead of controlling one hero, you manage a stream of helpless creatures that will happily walk off cliffs unless you assign the right skills at the right moment. That idea made it one of the most original puzzle-strategy games of its era, and the Game Boy version is a notable handheld adaptation of one of the biggest computer-game phenomena of the early 1990s.
DMG-L8-UKV
Lemmings is one of the most famous mass-chaos puzzle games ever squeezed onto the original Game Boy.
Instead of controlling one hero, you manage a stream of helpless creatures that will happily walk off cliffs unless you assign the right skills at the right moment. That idea made it one of the most original puzzle-strategy games of its era, and the Game Boy version is a notable handheld adaptation of one of the biggest computer-game phenomena of the early 1990s.
DMG-TS-UKV
Bart Simpson's Escape from Camp Deadly is one of the earliest handheld Simpsons games and a surprisingly tough Game Boy platformer.
It was the first Simpsons game released on a portable system, and its summer-camp premise strongly anticipated the later TV episode Kamp Krusty, even though the game came first. That gives it an unusual place in Simpsons history, both as an early franchise experiment and as a case where the game's story seems to foreshadow the show.
DMG-TS-UKV
Bart Simpson's Escape from Camp Deadly is one of the earliest handheld Simpsons games and a surprisingly tough Game Boy platformer.
It was the first Simpsons game released on a portable system, and its summer-camp premise strongly anticipated the later TV episode Kamp Krusty, even though the game came first. That gives it an unusual place in Simpsons history, both as an early franchise experiment and as a case where the game's story seems to foreshadow the show.
DMG-DL-USA
Dragon's Lair: The Legend is often listed among the most notoriously difficult and lowest-rated games in the Game Boy library, and that reputation is exactly what makes it memorable.
Despite the famous Dragon's Lair name, the Game Boy release is not a LaserDisc-style reaction game but a side-scrolling platformer that many players found punishing to the point of frustration. The gap between the legendary arcade brand and the harsh handheld gameplay has turned it into a genuine curiosity for collectors.
DMG-DL-USA
Dragon's Lair: The Legend is often listed among the most notoriously difficult and lowest-rated games in the Game Boy library, and that reputation is exactly what makes it memorable.
Despite the famous Dragon's Lair name, the Game Boy release is not a LaserDisc-style reaction game but a side-scrolling platformer that many players found punishing to the point of frustration. The gap between the legendary arcade brand and the harsh handheld gameplay has turned it into a genuine curiosity for collectors.
DMG-ADJE-USA
Arcade Classic No. 4: Defender / Joust is one of the more distinctive late Game Boy compilations, combining two classic Williams arcade games on a single cartridge.
The US version belongs to Nintendo's short-lived Arcade Classic line, which gives it a clear series identity rather than being a standalone port. It includes Super Game Boy borders styled after the original arcade cabinets and a two-player alternating mode on one Game Boy, even though it does not use the Link Cable.
DMG-ADJE-USA
Arcade Classic No. 4: Defender / Joust is one of the more distinctive late Game Boy compilations, combining two classic Williams arcade games on a single cartridge.
The US version belongs to Nintendo's short-lived Arcade Classic line, which gives it a clear series identity rather than being a standalone port. It includes Super Game Boy borders styled after the original arcade cabinets and a two-player alternating mode on one Game Boy, even though it does not use the Link Cable.
DMG-BS4J-JPN
This title is often mentioned as the last game ever released exclusively for the original Game Boy Classic, which gives it a special place at the very end of the system's life.
It is part of a Japanese educational Game Boy series aimed at children, with a stated range from elementary-school level up to adults, and is built around cognitive training through quizzes and problem-solving tasks.
DMG-BS4J-JPN
This title is often mentioned as the last game ever released exclusively for the original Game Boy Classic, which gives it a special place at the very end of the system's life.
It is part of a Japanese educational Game Boy series aimed at children, with a stated range from elementary-school level up to adults, and is built around cognitive training through quizzes and problem-solving tasks.
DMG-AJ6J-JPN
This is the pink version of Shikakui Atama o Maru Kusuru, a Japanese educational Game Boy series aimed at children, with a stated range from elementary-school level up to adults. It is built around cognitive training through quizzes and problem-solving tasks.
The blue version of the game is also catalogued in the collection.
DMG-AJ6J-JPN
This is the pink version of Shikakui Atama o Maru Kusuru, a Japanese educational Game Boy series aimed at children, with a stated range from elementary-school level up to adults. It is built around cognitive training through quizzes and problem-solving tasks.
The blue version of the game is also catalogued in the collection.
DMG-P-AHWJ(JPN)
The Pocket Sonar by Bandai is one of the strangest accessories ever made for the Game Boy, and an officially licensed one. Built for anglers, it locates fish underwater. The chunky, battery-powered unit fits into the cartridge slot, and a float-equipped sonar hangs from a long cable, with a dry bag included to keep the Game Boy from getting wet.
The software adds a mini-game and a fish database for identifying the catch. It works with the original Game Boy and the Game Boy Pocket but not with later models.
DMG-P-AHWJ(JPN)
The Pocket Sonar by Bandai is one of the strangest accessories ever made for the Game Boy, and an officially licensed one. Built for anglers, it locates fish underwater. The chunky, battery-powered unit fits into the cartridge slot, and a float-equipped sonar hangs from a long cable, with a dry bag included to keep the Game Boy from getting wet.
The software adds a mini-game and a fish database for identifying the catch. It works with the original Game Boy and the Game Boy Pocket but not with later models.
RU005
Often called the Godzilla of the Game Boy world, the rare Konami Hyperboy is a giant accessory that swallows the whole console.
Powerful stereo speakers, a magnifying glass, two front lights and an arcade stick turn the Game Boy into a small arcade machine, powered by two D batteries. It is the best-known of the arcade-style units, and the collection also holds the similar Saitek BoosterBoy and the unbranded Top Boy.
RU005
Often called the Godzilla of the Game Boy world, the rare Konami Hyperboy is a giant accessory that swallows the whole console.
Powerful stereo speakers, a magnifying glass, two front lights and an arcade stick turn the Game Boy into a small arcade machine, powered by two D batteries. It is the best-known of the arcade-style units, and the collection also holds the similar Saitek BoosterBoy and the unbranded Top Boy.
SV-907
The Joyplus Handy Boy (SV-907) is one of the most curious accessories made for the Game Boy. It was built as an all-in-one answer to the most common complaints about the handheld. The unit clips onto the console and adds a magnifying lens for the screen, two lamps to make up for the missing backlight, and stereo sound through two built-in speakers.
It needs no batteries of its own, drawing power directly from the Game Boy through a clever cable connection. Boxed examples have become hard to find, which makes the Handy Boy a notable item for accessory collectors.
SV-907
The Joyplus Handy Boy (SV-907) is one of the most curious accessories made for the Game Boy. It was built as an all-in-one answer to the most common complaints about the handheld. The unit clips onto the console and adds a magnifying lens for the screen, two lamps to make up for the missing backlight, and stereo sound through two built-in speakers.
It needs no batteries of its own, drawing power directly from the Game Boy through a clever cable connection. Boxed examples have become hard to find, which makes the Handy Boy a notable item for accessory collectors.
#GC-3
Storing a growing game collection was a common need, and Nuby's officially licensed Game Pak Carry Case (GC-3) is one of many solutions. It is a simple bag with a carrying strap and room for up to twelve Game Boy games, with a velcro fastener to keep them from falling out.
It is one of several Nuby cases in the collection, alongside the Carry Case, Attache and Play & Carry.
#GC-3
Storing a growing game collection was a common need, and Nuby's officially licensed Game Pak Carry Case (GC-3) is one of many solutions. It is a simple bag with a carrying strap and room for up to twelve Game Boy games, with a velcro fastener to keep them from falling out.
It is one of several Nuby cases in the collection, alongside the Carry Case, Attache and Play & Carry.
#GC-8
The Play & Carry by Nuby is both a carrying case and a protective sleeve. It holds up to four games, cushions the console against falls, and lets you play the Game Boy without taking it out, with a carrying strap for transport.
It is one of several Nuby cases catalogued in the collection.
#GC-8
The Play & Carry by Nuby is both a carrying case and a protective sleeve. It holds up to four games, cushions the console against falls, and lets you play the Game Boy without taking it out, with a carrying strap for transport.
It is one of several Nuby cases catalogued in the collection.

Custodian-
ship
More than 25 years in the making, and made to continue
One day all good things come to an end...
A collection like this is only ever held in trust for a time. Built and cared for over more than 25 years, it will one day pass to a new custodian who will protect it and carry it forward.
If that is a conversation for you, now or in the future, you are welcome to reach out in confidence.





















































