The Nintendo Story: How a Card Company Bet Everything on Play
- Marcel Pflug
- Jan 20, 2025
- 3 min read
Updated: Jul 2
Here is a fact that surprises almost everyone: Nintendo was founded in 1889. That is not a typo. The company that gave the world Mario, Zelda and the Game Boy is older than the aeroplane, and it began not with silicon but with paper. Understanding that long, strange journey is the best way to appreciate why a small grey handheld in 1989 was not a lucky break, but the natural product of a company that had spent a century learning how to sell fun.
From Playing Cards to a Restless Empire

Nintendo started in Kyoto as a maker of hanafuda, traditional Japanese playing cards, founded by Fusajiro Yamauchi. For decades it was a respected but modest card company. That changed under his great-grandson, Hiroshi Yamauchi, who took over in 1949 and spent the 1960s restlessly trying anything that might grow the business: instant rice, a taxi company, even short-stay hotels. Most of these experiments failed, but they revealed a company willing to gamble and reinvent itself. What finally stuck was toys.
Gunpei Yokoi and the Toy Years

The turning point had a name: Gunpei Yokoi. Hired to maintain the machines on the card factory floor, he was spotted tinkering with an extending toy arm to pass the time. Yamauchi told him to turn it into a product. That toy, the Ultra Hand, sold in huge numbers in 1966 and pushed Nintendo firmly toward playthings. Yokoi went on to become the company's great inventor, the man whose philosophy of clever, cheap, reliable engineering would one day define the Game Boy itself.
Into Electronics: Game & Watch
As electronics grew cheaper, Nintendo moved from mechanical toys into electronic ones. In 1980 Yokoi launched the Game & Watch, a series of pocket LCD games that each played a single title, and they were a sensation. Crucially, it was on a Game & Watch version of Donkey Kong that Nintendo introduced the cross-shaped directional pad, the D-pad, a control scheme so intuitive that it is still on every controller today. The Game & Watch taught Nintendo two lessons it would never forget: people love games they can carry, and great control design matters more than raw power.
The Famicom Rescues an Industry
Nintendo's arcade hit Donkey Kong in 1981 introduced a jumping carpenter who would become Mario. Then, in 1983, the company launched the Famicom home console in Japan. When it reached North America in 1985 as the Nintendo Entertainment System, it did something remarkable: it revived a home video game market that had collapsed almost completely in 1983. With Super Mario Bros. leading the way, Nintendo did not just sell a console, it rebuilt an entire industry's trust and made its name a household word around the world.
The Game Boy Bet in the History of Nintendo
By 1989 Nintendo ruled the living room, and it turned back to Yokoi's first love: portable play. The Game Boy pulled together everything the company had learned. It used the D-pad from the Game & Watch, the cartridge model from the Famicom, and Yokoi's philosophy of lateral thinking with withered technology, choosing mature, inexpensive parts used cleverly. Rivals like the Atari Lynx and Sega Game Gear were more powerful and full of colour, but they were expensive and drained batteries in hours. The Game Boy was cheaper, tougher and lasted far longer on a set of AA cells, and with Tetris in the box it became irresistible. In the long history of Nintendo, it was the moment the company's toy instincts and its technology finally fused into something perfect.
How the Game Boy Secured the Future
The payoff was enormous. The monochrome Game Boy and its Color successor together sold around 118 million units, and the handheld line became the steady engine of Nintendo's business for decades, carrying it through periods when its home consoles struggled. The strategy the Game Boy proved, that accessibility and battery life beat raw specifications, runs straight through the DS and, arguably, all the way to the hybrid Switch. Nintendo learned that its safest ground was always the pocket.
A Company Built to Endure
From hanafuda cards to the Game Boy is a span of exactly one hundred years, and the thread running through all of it is a willingness to reinvent while never losing sight of one simple goal: to make people play. That is why a company that began with paper cards could, a century later, put a games arcade in a child's pocket. The original DMG-01 console at the heart of this collection is not just a gadget; it is the culmination of that hundred-year story. Explore the rest of it in the collection.













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