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GAME BOY JOURNAL
Welcome to the Game Boy Journal, the field
notes of a lifelong DMG-01 collector.
This is where the little grey box that fit in a
pocket and quietly changed gaming gets the
attention it deserves: the stories behind the hardware, the games that defined it, the strange accessories and the rare variants most people never knew existed.
Expect well-researched articles, surprising facts and the occasional look behind the scenes of the collection itself. Whether you are a serious collector, a curious newcomer or simply nostalgic for that pea-green screen, there is a story here waiting to pull you in. Pick an article and start exploring.
CATEGORIES
DOWN THE RABBIT HOLE (or when one article isn't enough)


Game Boy Hardware Explained: Every Component of the DMG-01
The original Game Boy was, on paper, weaker than its rivals, and it crushed them anyway.
Dr. Marcel Pflug
5 min read


The Game Boy Printer: Nintendo's Sticker Machine of 1998
In 1998 Nintendo gave the Game Boy a printer. It used no ink, printed on sticker paper as wide as a thumb, and came in a Pikachu edition that most of the world never saw.
Dr. Marcel Pflug
4 min read


Born on the Game Boy: The Nintendo Characters That Made Their Debut on the DMG
The Game Boy is remembered as a portable home for Mario and Zelda. But it was also a birthplace.
Dr. Marcel Pflug
3 min read


Game Boy in Disguise: When a Handheld Became a Lifestyle Object
The Game Boy's silhouette escaped the games aisle and ended up on radios, clocks, mugs, building bricks and bubble gum.
Dr. Marcel Pflug
3 min read


The Collector's Handbook: How to Collect, Grade and Care for the Game Boy
A practical, friendly handbook for anyone who collects the Game Boy: how to grade it, store it, clean it, spot a fake and understand what it is really worth, all gathered into one place.
Dr. Marcel Pflug
3 min read


Bootlegs and Flashcarts: Preservation, Piracy and the Homebrew Revival
Preservation, piracy and a thriving homebrew scene all meet on the same little grey cartridge.
Dr. Marcel Pflug
3 min read


The Sound of the Game Boy
Two features, two directions of travel. This is the hub for the whole story of the Game Boy and music: the instrument it became on stage, and the muse it became on the charts.
Dr. Marcel Pflug
3 min read


The Paper Trail: The Game Boy in Print
The Game Boy did not just live on shelves and in pockets. It left a paper trail: comics, guides, catalogues, fan magazines and books. Here is the map to all of it.
Dr. Marcel Pflug
2 min read


Great Game Stories: Game Boy Tales, from Once Upon a Time to The End
The Game Boy's grey cartridges held real stories. Great Game Stories retells the best of them from the collection like fairy tales, from once upon a time to the end.
Dr. Marcel Pflug
3 min read


Write Your Own Game Boy Games: A Beginner's Journey in Two Series
You don't need to be a programmer to make a real Game Boy game. Two hands-on series take you from an empty folder to a cartridge-ready game, in plain English.
Dr. Marcel Pflug
3 min read


Third-Party Game Boy Hardware, Part 1: The Big Names
Nintendo built the console; others built the rest. Part one on the third-party makers: Nuby, Joyplus, ASCII, Naki, Beeshu, Saitek, Datel and InterAct.
Dr. Marcel Pflug
3 min read


The Game Boy Around the World: One Console, Eleven Stories
The same grey box lived a different life on every continent. Our series traces the Game Boy from Tokyo to Lagos to Switzerland, market by market.
Dr. Marcel Pflug
3 min read


The Game Boy's Hidden Powers
The Game Boy's cartridge slot was never just for games. It was a secret expansion port, and this hub gathers the nine-part series on every hidden power that little slot unlocked.
Dr. Marcel Pflug
4 min read


Pick Up and Play: The Game Boy Games Made for a Spare Minute
Not every game wants your whole evening. Some are built for the bus, the queue, the five minutes before dinner.
Dr. Marcel Pflug
2 min read
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Where Games Are Kept Alive: The National Videogame Museum
Most museums say hands off. Sheffield's National Videogame Museum says the opposite: over a hundred games across the decades, all switched on and there to play.


The World's Largest Room for Play: The Strong and ICHEG
Inside The Strong in Rochester, the world's largest museum of play, and ICHEG, the most important home video games have anywhere, with over 60,000 artefacts.


The Game Boy Museum and the EFGAMP: Why One Little Machine Belongs Among the Archives
As of today, the Game Boy Museum is a supporting member of EFGAMP, the European Federation of Game Archives, Museums and Preservation Projects.


Behind the GB Museum
I’m Marcel, the collector and curator behind the Game Boy Museum in Zurich, Switzerland.


The World's First: Inside the Computerspielemuseum Berlin
Opened in 1997, the Computerspielemuseum in Berlin was the world's first games museum, and the perfect broad counterpart to our single-device archive.
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The Game Boy Kiosk: Nintendo's Shop-Floor Showpiece, Rebuilt by Hand
A stand-up Game Boy arcade kiosk, 3D-printed and run by a Raspberry Pi: the story of Nintendo's in-store demo cabinets and their modern fan-built revival.


Game Boy Hardware Explained: Every Component of the DMG-01
The original Game Boy was, on paper, weaker than its rivals, and it crushed them anyway.


Play It Loud: When the Grey Brick Got Colour
For years the Game Boy came in any colour you liked, as long as it was grey. Then Nintendo let it shout.
ALL ARTICLES


Pokemon Pinball: The Cartridge That Shook in Your Hands
A Pokemon spin-off where you catch monsters by playing pinball, with a rumble motor built into the cartridge, its own Game Boy hardware number, and a home on the original 1989 machine.


Pokemon Gold and Silver: The Game Boy Learns to Tell Time
Generation II took the ten-year-old Game Boy to a new region called Johto, gave its cartridge a real clock, and still ran on the original 1989 machine.


The Tool That Reopened the Game Boy: GB Studio
The Game Boy got a second life of hundreds of new games a year, thanks largely to GB Studio: Chris Maltby's free, drag-and-drop game maker for the console.


The Game Boy Kiosk: Nintendo's Shop-Floor Showpiece, Rebuilt by Hand
A stand-up Game Boy arcade kiosk, 3D-printed and run by a Raspberry Pi: the story of Nintendo's in-store demo cabinets and their modern fan-built revival.


Pokemon Card GB: The Video Game That Came With a Real Card
Every 1998 copy of Pokemon Card GB came with a free holographic Dragonite promo. The cartridge is common; a complete copy that still has the card is a genuine prize.


Please Do Touch: Offenbach's Digital Retro Park
A hands-on computer museum in Offenbach where nothing sits behind glass, the kindred spirit that squeezed its whole exhibition onto a Game Boy cartridge.


The Museum That Fits in a Game Boy: Digital Retro Park's Museum on a Cart
Digital Retro Park squeezed a whole hands-on museum onto a Game Boy cartridge. Meet the Museum on a Cart, a charming piece of Game Boy homebrew.


Three Cartridges That Taught the DMG-01 New Tricks: Pocket Bomberman, Pocket Family and Robopon
Three Japanese Game Boy cartridges did more than hold a game: infrared eyes, a running clock, even an alarm. The Hudson chips that taught the DMG-01 new tricks.


GBuddy’s Escape: Machine Learning on an orignal Game Boy (DMG-01)
A Game Boy cartridge on which a small robot learns a maze by trial and error, inside the ROM itself, with no PC, no server and no stored answer.


Great Game Stories, No. 14: The King Who Stole the Feast (Kirby's Dream Land)
A greedy king steals all the food in Dream Land, and a small, hungry hero floats out to get it back. Great Game Stories No.


Everything Still Switched On: The Centre for Computing History
Not dead machines behind glass: the Centre for Computing History in Cambridge keeps its old computers and consoles plugged in, warmed up and ready to use.


The Netherlands' Home for Games: The Nationaal Videogame Museum
Inside the Nationaal Videogame Museum in Zoetermeer, the Dutch national museum where the whole story of games is told and the exhibits are there to be played.


Grey, Black or Clear: Which Game Boy Cartridges Work on the DMG-01
Not every Game Boy cartridge runs on the 1989 DMG-01. Learn how the colour and shape of the shell tells you which games the original grey brick can play.


The Game Boy's Hidden Powers, Part 10: Keeping Time
A Game Boy has no clock, yet a small family of cartridges could keep the time, run a day and night, even sound an alarm. The timekeeping hidden in the slot.


The Tamagotchi Cartridges: Three Pet Sims, and One of the Rarest Boards in Game Boy History
Bandai brought the Tamagotchi craze to the Game Boy as three Japan-only pet sims. One of them hides one of the rarest boards in Game Boy history.
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